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S5- The Cure Space Elite guide

Mark Unread · 4 replies
201 posts
+68 votes
Moderator
The Cure Space Elite-

- After spawn, 3 ships should stay with the Kang, a healer is a plus, so is a Sci with gravity wells.
- the other 2, preferably DPS boats, should start taking out nanites. DO NOT ATTACK THE CUBES. Stay low, under the station if possible to avoid the Cubes one shot.
- As you destroy nanites, Cruisers will spawn, good idea for the 2 nanite destroyers to help with these in the interest of speed
- If you do not destroy any cubes, no raptors will spawn until the end
- Continue moving from station to station, taking out all of the nanites. Always good to clean up around each station before you move on, especially the last one.
- When the nanites are all gone, take out one cube
- All ships to defend the Kang, this spawn will include raptors, when the intial spawn is gone, split up again, taking another cube, then again, all ships to the Kang
- Once that spawn is under control, which will include 3 cruisers, all ships on the final cube
- one more quick clean up, and then everyone works on the carrier

I was lucky to be part of a group with 4 members of the 3rd Fleet who knew how to make this work, so I thank them for the direction and the opportunity to actually complete this one.

(Hint) If one of the 3 Kang defenders is fast and high DPS, they can possibly float from Kang to nanites to speed up the process and help get the optional.

Questions and comments are welcome
Buckle up!! It makes it harder for the aliens to suck you out of the car


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Posted Jan 24, 12 · OP
+3 votes
3
 votes
5 posts
+1 votes
very insightful thanks for posting this
Posted Feb 20, 12
0 votes
16 posts
+8 votes
Moderator
This seems to be the hardest one of all the space stfs. Ive only been on a few, but all have failed so I've been trying to think of things to maybe help with being successful with it. First off, I think we need to consider the team we take into it. I'd say we need 2 heavy cruisers, preferably uber sciences ships with real great spatial anomalies, maybe scramble sensors and plenty of heals. That or 1 science and one tanking engineer. The other 3 should be VERY WELL equipped HEAVY DPS boats.
And, EVERYONE should equip one of those satellite turrets or torp turrets you get from doff missions, preferably the plasma ones.

At the start: everyone head to kang and lay down a plasma turret. Space them out a bit about 5k in front of kang. The plasma dot will help the two guarding the kang take em down quicker. Then the nanite team head straight to the right. Stay on the nanites until the neg'var pops then all three turn around and focus fire on it take it out as quick as you can and get back on nanites. It might be wise to avoid the use of AOE attacks on nanites as everything will want to shoot at you.

LEAVE THE CUBE ALONE when the nanites are gone. We tried taking them to 10%, but they just regenerate so it is a big waste of time to grind them down.

Do the same thing for the other two stations.

When all the nanites are gone, hit the first cube, when it goes down, everyone goes on defend the kang duty to clear the raptor spawn. This will be a good time for everyone to drop turrets to help defend again.

Kill the second cube. Defend and clear the spawn.

Kill the last one, clear the trash and then the carrier.

Side notes: Consider turning off auto fire and auto target.
Always bring plenty of components and remember to use them when you re-spawn...you WILL be exploding
from time to time.
The fight against the raptors is tough, try to always focus fire as much as possible.
Keep your distance from exploding stuff...exploding raptor or bigger will kill you from 100% hull.

As always, any ideas, comments, or other suggestions are welcome and appreciated.
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"...the truth is the war is going very badly for the Federation...far worse than is generally known..."
Capt Picard
Posted Feb 22, 12
+1 votes
1
 votes
4 posts
+2 votes
I look forward to trying this with you guys.
Posted Feb 22, 12
+1 votes
1
 votes
476 posts
+72 votes
Moderator
I can fill either the Tac or Sci spot. Let's Roll.
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You can discover more about a person in an hour of play than in a year of conversation.-- Plato
Posted Feb 23, 12
0 votes
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