Black Talon Flashpoint:
Sargent/Droid - Tionese Belt
Commander Ghuli - Energized Pants
Bonus Boss: GXR-7 - Tionese Implant
Yadira Ban - Columi Bracers
Commander Ghuli - Energized Pants
Bonus Boss: GXR-7 - Tionese Implant
Yadira Ban - Columi Bracers
Boarding Party Flashpoint:
HXI-54 - Relic
Sakan Do'nair - Energized Boots
Bonus Boss: Engineer Kels - Tionese Implant
Joland - Columi Gloves
Sakan Do'nair - Energized Boots
Bonus Boss: Engineer Kels - Tionese Implant
Joland - Columi Gloves
Foundry Flashpoint:
Guardian - Tionese Boot
HK-47 - Tionese Off-Hand
Bonus Boss: Burrower Matriarch - Tionese Belt
Reven - Columi Boots
HK-47 - Tionese Off-Hand
Bonus Boss: Burrower Matriarch - Tionese Belt
Reven - Columi Boots
Directive 7 Flashpoint:
Interrogator - Tionese Bracers
Bulwark - Energized Helm
Bonus Boss: Replicator - Relic
Mentor - Columi Legs
Bulwark - Energized Helm
Bonus Boss: Replicator - Relic
Mentor - Columi Legs
Battle of Ilum Flashpoint:
Valasu & Drinda - Tionese Bracers
Krel Thak - Energized Head
Bonus Boss: Guid Patriarch - Tionese Ear
Darth Serevin - Columi Off-Hand
Krel Thak - Energized Head
Bonus Boss: Guid Patriarch - Tionese Ear
Darth Serevin - Columi Off-Hand
False Emperor Flashpoint:
Jindo Krey - Tionese Gloves
HK-47 - Tionese Main-Hand
Bonus Boss: Sith Entity - Tionese Implant
Darth Malgus - Columi Chest
HK-47 - Tionese Main-Hand
Bonus Boss: Sith Entity - Tionese Implant
Darth Malgus - Columi Chest
Kaon Under Siege Flashpoint:
Ratghoul Waves - Xenotech Gloves
Ratghoul Behemoth - Xenotech Main-hand
Bonus Boss: KR-82 Expulser - Columi Headgear
Commander Lk'graagth - Columi Headgear
Ratghoul Behemoth - Xenotech Main-hand
Bonus Boss: KR-82 Expulser - Columi Headgear
Commander Lk'graagth - Columi Headgear
Strategies
The Black Talon:
Bosses: Show
Droid:
Sargent:
Commander Ghuli:
GXR-7:
Yadira Ban:
Strategy: Show
This boss is pretty much a tank and spank. He has low life and can be downed very quickly. The only real challenge is that he summons droids that will follow the second highest target in the group (Healing or Dps). The best way to destroy this boss before his short enrage timer is to let the droids explode and heal through the damage instead of kiting them around. Only one or two droids should explode while Dpsing down this boss so healers should have an easy time healing everyone up, but don't worry if one or two fall towards the end.
Sargent:
Strategy: Show
This boss is actually 4 people. This boss only appears if you choose not to kill the captain. You need to kill the bosses in order. Medic is first, then sniper, then the melee, then the boss. This is again pretty much a tank and spank however the Healer and the Dps might pull aggro during this fight. Healers will have to heal through the damage, but they all hit relativity soft so there should be no trouble healing everyone. Kill them in order and the battle will be over in no time.
Commander Ghuli:
Strategy: Show
This boss has 2 medic surrounding him. The Dps should kill these guys first off and then focus on the boss with the tank. Ghuli cast an AoE bomb that will do massive damage to anyone in its range, however there is an easy way to avoid the bombs being dropped all together. Whenever you see a cast bar over the boss the tank and the Dps can interrupt Ghuli and stop his bombs all together from dropping. The rest of the fight is pretty much a race against the clock, just Dps him down before the boss and stop his bombs and you can take this boss in no time
GXR-7:
Strategy: Show
GXR-7 can be a tough fight if you do not have enough DPS. This boss does two cast during the battle. Make sure you INTERRUPT them. If you fail to do this then expect the healer to complain because they will most likely not be able to heal through it. The boss will occasionally throw the tank in whatever direction he is facing. This does a bit of damage but not enough to cause healers to go into panic mode, just make sure as healers you are standing somewhere where you can see all the party members (LoS). Basically just make you you blow all your cooldowns on this boss. His enrage time is very short, but he is a pansy eventhough he looks tough. Should be an easy fight if you have your interrupts set up correctly.
Yadira Ban:
Strategy: Show
The last boss of The Black Talon can be a bit tough. She will not hit the tank too hard during this fight but will jump to a random target throughout the battle. Healers should be able to heal through the about 5k hit, but tanks will need to make sure to get aggro back as quickly as possible. Also make sure you are all standing close to each other, this makes it so that when she jumps to the random target you do not need to chase her all over the room. The other major ability you need to know is about is her pull in ability. Yadira will say "You are not going to win this, I swear it!" The second you hear the 'You' she will pull you in towards her and start charging up her ablility. It is a one shot kill and it can make or break you completion of this boss. Once she pulls you RUN OUT. It really doesnt matter which direction you go, but make sure you waste no time at all getting out of her range (which is about 10 to 15 meters). She will automatically enrage at 10% life, but it may be sooner if your DPS is lacking. If she enrage expect a DPS to die when she does her jump and do not panic, you should be able to kill her very easily once she hits 10%. Once she is dead collect your loot and finish the flashpoint.
Boarding Party:
Bosses: Show
HXI-54:
Sakan Do'nair:
Engineer Kels:
Commander Jorland:
Strategy: Show
The first boss in this flashpoint can be extremely tough. You want to make sure you have your screen zoomed out for this fight as he will place red circles on the ground. You will need to move out of them ASAP as they will tick for about 2.5k every second. Light and medium armor DPS or Heals will not be able to handle standing in the circle for probably more then 4 seconds. Also make sure you watch out for the lightning he sends out from himself. It does not hit too hard, but it is still a huge help to the healer to get out of it. He will occasionally hit another target for about 4k, normally close range targets, but this can be healed very easy because he will go back to hitting the tank afterwards. Avoid the AoE circles and this fight will be a breeze.
Sakan Do'nair:
Strategy: Show
This boss is probably the easiest in the whole flashpoint. Basically have the Tank hit both the boss and his two healer adds. Have the DPS kill the healer adds as fast as possible, then move onto the boss. The healers should go down within 15 to 30 seconds if Tanks and DPS are hitting them. The boss himself does hit a bit hard, but not hard enough that healers cannot handle it. This fight will be over probably in about a minute to a minute and a half because Do'nair is kind of a pansy.
Engineer Kels:
Strategy: Show
A pretty easy bonus boss, but expect the boss to enrage at the end. First you will need to kill the two droid adds. The reactors will actually hurt the droids when they explode, but they will also hurt you too, so make sure you stand close to the middle (although they can be healed through try not to make the healers job too difficult). Mark which one you want to kill first and try to stay as far away from the exploding reactors as possible. Once you kill both of them Kels will enrage, but luckily he doesn't hit very hard at all and will die very very easily. Over all a pretty basic fight. An alternative to this boss is to kill Kels right away, but the reactors will explode killing the droids and your entire party. From what I have noticed you can still loot the chest as long as one of your members remains dead in the room. You can resurrect them once it is available and move on to the next boss.
Commander Jorland:
Strategy: Show
This boss is seriously a pain in the butt, however if you do this fight right you can do it fairly less irritating. First make sure all DPS and Healers stand in one of the back corners near the stairs to stay out or Jorland's attack range. First you need to DPS down Chief Massey. We will randomly hit targets but dies fairly easy. Then if it is possible it is a smart idea for the tank to pull Medical Officer Alon over to your DPS group, but if not , then go towards her and DPS her down quick. You will get hit by Jorland's bombs so Healers need to be on their 'A' game. You could also kill Jorland first if you feel like it, just try to interrupt the healer, this maybe better for a type of group that cant heal through AoE damage. Then if you have Jorland alive you will need to spread out as best you can. Hit him when you can, but dont stand in his LoS for too long, go back to the stairs if you need to. He might enrage, but with a little patience you can take him down. If you have the healer left, then DPS her down hard, as she can be very hard to kill if when she enrages. The same run true though, if you all work together and take a little time you can down this boss. Best of luck to you.



